﻿using UnityEngine;
using System.Collections;

public class HoverCS : MonoBehaviour {

    public int m_iPos;
    public string m_strSpriteName;

	// Use this for initialization
	void Start () {
        transform.localScale = new Vector3(0.25f, 0.125f);
        float fBackPosX;
        fBackPosX = 0;
        switch (m_iPos)
        {
            case 0:
                fBackPosX = 200f;
                break;
        }

        transform.localPosition = new Vector3(fBackPosX, -26.25f);
        GetComponent<UISprite>().spriteName = m_strSpriteName;
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
